(A long list of large npc concentrations and their locations. Still under construction. Any feed back or corrections appreciated!)
Beetles - over the centuries the magical nature of Aradoth has given rise to a aberrant version of insect called the Giant Beetle. The Giant Beetles of Aradoth have adapted to the varied climates of Aradoth. They come in all levels. They have a dormant aggro level and do not aggro in groups when one of their own is under attack.

Fire Beetles - these Beetles have adapted themselves to hotter environmental climates.
Location of Levels 1-6
Along the shores of Kion
Along either ends of the path in Dralk
Location of Levels 6-10
Outside of Sslanis along the shore towards the ruins of the Dalimond Bridge
Further you travel along the road in Dralk

Ice Beetles - these Beetles have adapted themselves to colder environmental climates.
Location of Levels 1 - 6
W, SW from the Mahagara teleport pad.
From Kirscant, follow the path from the City.

Sand Beetles


Skeletons - Through out the Age of Lamentations the Withered Aegis used dark necromancy to ensnare the souls of the fallen and enslave them until the Gifted arrived to counter balance the onslaught. These tortured souls bare no memory of life only the urge to take it. Only the skills and knowledge that they once wielded remain in their bones.
Dwarf Skeleton - are the tragic bodies of fallen dwarven warriors consumed by the Withered Aegis. At the height of the dwarven siege many fallen dwarves were left on the battlefield as the dwarves were forced to retreat deeper and deeper into their underground fortresses in Aughundell. These remnants of a once noble warriors are forever scarred into the memory of the Dwarves. They have a normal aggro and will aggro in groups when they see one of their fellows under attack.
Locations:
From the teleport pad of Aughundell head West along the walls of the Fortress eventually a dirt trail will appear. The Trail will lead you up and around Aughundell through a pass of spiders (levels 16-20). As the path heads further up it will split three paths with a "Danger" sign marking the split. Head directly up the main path. All three paths will however meet in the middle. Dwarven Skeletons of mixed classes 20+ abound. Entrance is warded by a level 23 Dwarven Ghost. Dwarven Re-animated are also present in levels 22+.
From the teleport pad head out and across the valley to the mines of Aughundell. Follow the mine tracks through the winding canyon. A blighted zone with a few dwarven skeletons 20+ with Bone Golems abound in this region.